Let's Make a Game|
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|Friday, April 25th, 2008|
A game is underway! I'm looking for artists and bands willing to contribute a track or 2 to the soundtrack. If anyone is interested hit me up, otherwise you can wait until I post an update on what's been going on.
I'm going camping for the weekend, but I'll explain more later! Current Mood: excited
|Tuesday, April 1st, 2008|
Anyone still here?
Well, it's been a hell of a long time, but I'm finally working on a game project for a website and I need people to help. It's a point-and-click game in the style of Milon's Secret Castle or Leisure Suit Larry or any of those types of games, really. I'm whipping out the design document at the moment and hope to have a fairly decent draft by the end of this week, but I need people. Artists, programmers (not sure what medium to use, but the ultimate goal is a downloadable EXE installer), etcetera. I won't go into too much more detail this second until I hear whether people are interested in helping out.
So...anyone with me?
|Friday, November 3rd, 2006|
Holy bajesus! An update!
Apologies for the radio silence for the past couple months, but the "team" and I were trying to hammer some things out. We've gotten the scripts for the cut scenes of the intro and the first mission drafted, we have about 8 character sketches, a basic battling and leveling system, a world map, a lot of the brainstorming things done in general. We also have someone who's going to whip together a website to chronical and display the process while we're working on it, complete with blog that anyone on the "team" can update with status reports and the like. You'll be able to see the character sketches and basic designs as they happen and be able to give some feedback. I'm not sure how soon that'll be happening, but here's hoping it's in the near future.
Anyway, to any potential 3D modelers who are intersted, we're going with the Steam Engine. Basically, you can make any of the characters you create enough to fit the bill as far as modeling specs for that (average poly count seems to be 3000-7500 with a texture size averave of 66 X 84 (hopefully that's right, but if it's not let me know)) but anything that will look good and still play fast is great. The style we're going for is a little cartoony (something kinda like Team Fortress 2 would be fantastic) if possible. Maybe even something bordering on cell-shading. Either way, if anyone is interested and has some free time, hit me up and I'll drop the link to the character sketches.
|Saturday, September 2nd, 2006|
We're not dead! A hell of a hiatus, of course, but not dead. In fact, I have an extensive pow wow session with my lead programmer today (hopefully) to decide what can and can't be done with the game I'm making. I don't have the time to go into details right now as he'll be here in a few minutes (and then I hopefully get to buy a new car) but for those interested in helping, be sure to watch for updates.
Any 3d artists out there with some free time on their hands? Current Mood: excited
|Thursday, May 4th, 2006|
'Evening, ladies, gents. I'm Mark. And I animate things.
While I don't have a huge amount of time to devote to many projects, I'd be more than happy to share my experiences with 3DS Max 4, 5, 6, and 7 with all of you, give advice, and do animation checking if necessary.
Just thought I'd drop the offer in. Current Mood: curious
|Saturday, May 21st, 2005|
Alright, people, here we go.
We have someone who wants to program. This pleases me. I have the idea for the game, and here it is.
It's called The Institute, and its gameplay is just like Diablo; top view, big map areas, lost of enemies, a bunch of different items. The twist, is that it's on the humorous side.
The game involves the characters (I'd like to make a fairly big list of different playable ones) being locked inside a prison simply known as The Institute. The Institute is a jail for people with abnormal powers, like super powers, only these powers are a little weirder. Shooting acidic cheese from your mouth, having a frog tongue, turning into furniture,razor-sharp hair, that kind of thing. The game will start with a brief intro about The Institute (which I'll write) followed by the power in the prison flickering and going off. Your cell door swings open and BAM! you start the game.
It also will have similar statistics to an RPG in that you will have different attributes you can eventually use points from gaining levels to increase these stats.
Basically what I need right now are level maps, character designs, weapons, things of that nature. Any suggestions are welcome.
Let's make us a game! Current Mood: hopeful
|Friday, May 20th, 2005|
Man, when created this community a long, long time ago I had such aspirations to do good things and, well, aside from talking to a few people who claimed to be interested nothing has come of this.
So...is anyone actually interested in putting something together? I don't mean "It would be so cool to do something but I don't have the time so I'll just say yes anyway," kind of interested, I mean actually, really interested.
|Friday, April 1st, 2005|
I've just found this community, not quite sure such a thing even existed.
I'm a C/C++ programmer getting back into the loop, and motivated by group effort, hence why I'm unable to ever do anything solo.
I'm currently working on a Cross-platform MMORPG, and would enjoy to have more people on the team.
|Tuesday, November 16th, 2004|
I just wanted to say hi to everybody. I just get Maya 5 too. I got it off the UT2004ECE. I've been watching the 3dbuzz vtms. There is so much to learn. The hill is very big. Read you later.
|Monday, October 18th, 2004|
Well I'll be damned.
Two new people! Yay! I had all but given up hope that anyone would be interested in this thing, but here you've gone and proven me wrong. For that, I thank you.
There's not a whole heck of a lot going on currently. I just got a hold of a copy of Maya 5 (not the newest I know, but it'll do) to teach myself some modeling and the like. I've messed around with it some, but haven't actually started following the book.
As far as projects go, there isn't anything yet. I did however think of a rather fun concept that I think would be fun. Does anyone remember the original NES version of Spy vs. Spy? Well, I'd like to make a 3D version. Of course the characters are copyrighted so we can't really use them (or call the game Spy vs. Spy) but that's essentially what I'd like to see. I just thought of this the other day so I don't really have any real ideas more than what you can probably picture from the original game, but let me know what your thoughts on the idea are.
Hello hello! :-D
I'm following Etali's example and am presenting myself!
You can call me grover for short -- I've graduated as a CS major with a minor in Art. Thought about going to Art school, but figured I'd need some money before continuing studies so here I am, working as a designer/developer/SE/admin/security consultant... Lots of hats to wear but thankfully, I usually don't end up wearing them at the same time.
I *luv* coding just as much as I luv 3D modeling. Truth is, though, I don't have much time on my hands during the week buuuuuuut -- if any of y'all have ideas and need somebody for a project, I'll do it on weekends :D Throw me anything, chances are I'll take it...
|Sunday, October 17th, 2004|
I've just come back to livejournal and am studying a games programming degree. Not doing anything fancy or complicated yet but thought I'd drop in here, say hi, and maybe get involved.
If there's anything I can lend my enthusiasm, if not experitse yet, to, I'd love to lend a hand.
|Tuesday, September 14th, 2004|
Anyone still interested in working on something?
|Tuesday, July 20th, 2004|
And we're up!
Alrighty then. I have a programmer designing an engine for my RPG. As of now it's closed source because he's incredibly apprehensive about working with people from the net that he doesn't know. As such, I don't need any programmers right now. What I do need right now are the following:
3D modelers for characters, items, and levels
Anyone who wants to help with plot ideas
I have a small assortment of characters drawn and colored with Photoshop so if anyone is interested in helping drop me a line.
Now, I have to make one thing clear. This is for fun, but if you say you're gonna help then I expect you to help. And I don't mean working on it for 5 minutes a month. I understand that this is purely a volunteer thing and you all have lives. I'm not expecting you to drop everything and devote an assload of time to this project, but don't offer to help unless you have the time to do so.
The only other thing I would say is required would be either Yahoo or AIM chat programs. If not, at least check your e-mail more than once every couple weeks.
You can get a hold of me by either replying in here, e-mailing me at firstname.lastname@example.org or finding me on AIM (ConfusitronOne) or Yahoo (gekko_gemini). Current Mood: hopeful
|Saturday, July 17th, 2004|
We may be back in business, baby!
The tentative project is an RPG. I'm gonna need a lot of people including people to help with the story ideas, concept artists, modelers, the whole bit. I have a programmer that I have more access to and seems much, much
more interested in the project. I'm not gonna spend a lot of time writing a bunch of stuff out until I know this is going ahead. Anyone who cares...I'll keep you posted. Current Mood: excited
|Tuesday, April 27th, 2004|
Has anybody been workingn on any projects recently? This board's been pretty quiet.
|Friday, February 13th, 2004|
|Monday, February 2nd, 2004|
I'm not dead, and I haven't given up on the game yet. Of course, I still haven't heard from anyone, but I'm trying to remain optimistic. Anyway, I moved to another state and I'm not fully set up yet, but if anyone has anything to show me, or at least an update on stuff, drop me a line.
|Friday, January 16th, 2004|
Hiya, kiddies! I had a modeler and a graphic artist drop out of the project and the one modeler I have left I haven't heard from in probably a week. So it looks like the game is in a state of limbo until I find some more people willing to help that have some free time. It kinda sucks, but hey, these things happen. Current Mood: disappointed
|Wednesday, January 7th, 2004|
For those of you following the progress but not actually participating, I set up a page
for the game so you can track its progress visually. Right now all I have are some character sketches, but there will be more later. Also, if you're interested in doing some modeling, those are what I need done. Kyle and Josh have both been given to someone so you can choose from any of the others.
Get in touch with me if you're gonna help of if you have any questions: email@example.com